CSM Spotlights are articles that highlight candidates for the Council of Stellar Management that have interest in low-sec space. While not necessarily faction warfare minded, any changes to the way things in low-sec operate will alter our lives in Faction Warfare, so these candidates are incredibly important to how we play EVE. The following is a spotlight on DJ FunkyBacon, and what he hopes to bring to the table.
DJ FunkyBacon, a well-known figure in the EVE Online community, is running for office in CSM 9. A veteran broadcaster for EVE Radio since 2006, he is also known as Mirana Niranne, the CEO of Rabid Ninja Space Monkey Inc. and executor of Monkeys with Guns. Of all the candidates, he is to my knowledge the only one that is actively in faction warfare, making him a prime candidate for representing our favorite past-time and our various needs. He is also an active blogger and runs his own site, funkybacon.blogspot.com, as well as writing about Faction Warfare on TheMittani.com. He’s active, old school (he’s been playing since EVE’s release back in 2003), and has done a little bit of everything. His campaign, however, focuses on bringing a representative for Faction Warfare back to the CSM, which was lacking representation entirely in CSM 8.
Monkeys with Guns is a well-known and highly active alliance on the Gallente side of Faction Warfare. DJ FunkyBacon has been with his corp, Rabid Ninja Space Monkey Inc. since 2009, and Monkeys with Guns since it was created in 2012. Not only does he have a heavy focus on the actual mechanics of Faction Warfare and fighting the Caldari and Amarr, but the alliance also has a dedicated division for training new players. This gives him the ability to effectively represent new players joining up since the BR-5RB fight caused a massive spike in new subscriptions to EVE Online.
The only major new features to have come to fruition since the last time FW had a seat on CSM are the new security tags (which DJ FunkyBacon mentions was likely worked on during CSM7), and orbital bombardments. Sadly, the latter right now is barely usable, and trying to coordinate effective strikes on planets with Dust players is an exercise in frustration that I wouldn’t wish on anyone. Significant changes have to be made to that feature before it becomes usable and fun. As of this moment, I know of at least one person that plays Dust with two headsets on, one to talk to people in Dust, the other to hop around between EVE alliance TeamSpeak channels asking people to come bombard whatever planet his group has randomly landed at.
Like many people that live in the area, DJ FunkyBacon feels that many look at low-sec as a stepping stone to null-sec, not its own entity. However, many of the major groups here, from major pirate entities to most that are in faction warfare have no intention of using at as such and “graduating” to null-sec. Low-sec is its own entity, with its own rules and lifestyle vastly different than null-sec. This is why it’s so important to have representatives, because as the game changes we need someone to make sure new things come to low-sec and it doesn’t just stagnate while null-sec gets everything new.
There are 2 major points that relate specifically to the current situation of faction warfare that he plans to address. The first as listed on his post, is warp core stabilizers. This is a global issue, and I’ve heard cries from every single side of the warzone in regards to this. There is absolutely nothing more infuriating than going around hunting for things to kill, entering a plex to go for that lone player hoping for glorious 1v1 combat, and then to find out it’s the 20th Atron for the night fit with warp stabs and a cloak and he just warps away to go farm yet another plex. This is not what the soul of Faction Warfare is about.
Faction Warfare is about PVP. Small scale, low-sec PVP. The tremendous use of warp stabilizers ruins this. Why would I risk a combat ship going out and trying to plex while looking for fights when I can fit a ship for 1/10th of the cost and make 10x the money? It breaks the mechanics and makes trying to find fights in small gangs and solo incredibly difficult and frustrating, and it’s driven many solo players out of faction warfare entirely. As DJ FunkyBacon says, “I think similar, if not more effective levels of evasion can be attained with nanos and other mods that will simply require the pilots in question to pay a little more attention rather than wait for their minimized client to buzz before swapping windows to warp away.” While the method to fix the overabundant use of warp core stabilizers in Faction Warfare is currently unclear, this is one of the primary points of focus for him and the quote above is a good start.
The second point is income. Many FW corporations provide SRP, or want to, but a lot of time that comes out of donations and the pocket of the corporation leaders. Faction warfare is an isk printing machine on a per player basis. You earn all of your money by turning in LP, which with current game mechanics can’t be taxed. This ends up with people running missions making 30, 40 million a mission, but even with 100% tax set by the corporation itself, it would only make a couple million from the actual mission reward. Many leaders in the militias have said that the easiest and best way to fix this is to simply allow the taxing of LP. If you set a tax of 5% on people’s LP gain in the corporation, your corporation would be rolling in more than enough isk to keep your POSes running and your SRP plan in the black. Null-sec has tremendous amounts of income from various sources. Ratting, moon mining, industry and various other methods that can be very lucrative. While those things still earn decent money in low-sec, they don’t earn anywhere close to what you get in null-sec, leaving corporations largely incapable of earning income at a self-sustainable rate. For many this doesn’t matter, they can earn money easily on their own and pay for their own ships. For the leaders of corporations that want to be more than that, to offer lucrative SRP programs and perks for their members, it poses a huge problem.
Overall DJ FunkyBacon is a candidate with a very solid focus on fixing major problems with Faction Warfare. He’s been running a successful corporation in Gallente for over 5 years. He knows the ins and outs, what works and what doesn’t, and what needs to be improved to make Faction Warfare not only more fun but more streamlined. If you want to read even more about him, check out his EVE-CSM.com spotlight.