Faction Warfare Fitting Lab: The Mini-Bus

[Editor’s Note: The Fitting Lab is a recurring article series where some of Faction Warfare’s diehard PVPers share unique or just plain crazy ship fittings. In most cases, these ships are not just theorycraft – capsuleers can see these beasts of war out in LoSec (generally piloted by The Fitting Lab authors). For this edition, Ignacio Daimon from GalMil’s Spiritus Draconis shares his cure for the common blob.]

Hello Everyone!

Blasting its way through space is what I like to call, The Mini-Bus.  The original layout for this ship is not mine, however in all its bulky glory it has become one of my absolute favorite ships to fly. The Mini-Bus is beautiful in its simplicity. Tank more than you should, point more than you should, and bring as much of that Navy Issued DPS on the once confident gang of ships that happened upon you.

First off, let’s talk about the hull itself. The Brutix Navy Issue packs a massive battle cruiser bonus of 10% Medium Hybrid Turret Damage, and 7.5% Medium Hybrid Turret Tracking per level, making this ship a powerhouse of fun.

Secondly, the fit!

Lately, hull tanking has become quite popular among a lot of solo PVPers. It’s not hard to understand why, but I’ll talk about this a little bit later. For now, let’s break this beast down with some statistics. Of course, bear in mind that these numbers will vary quite a bit depending on your skills:

  • The DPS comes blapping in at 617 (Antimatter + Drones). With a Delicious Tracking bonus per level, you can hit cruisers with absolute ease. Even frigates are handled well by the sizeable tracking bonus.
  • Your speed tops out at 1281.
  • The tank towers at a staggering 191k EHP.

Suffice to say, this sucker not only packs a punch, but it can withstand a massive beating. In a solo environment many people prefer active rep, but sometimes the deception of hull tanking can bring some real enjoyment. I should also note that these stats are implant, drug, and links free.

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Brutix Navy Issue, The Mini-Bus [Total Cost: 205M]

Damage Control II

Reinforced Bulkheads II

Reinforced Bulkheads II

Reinforced Bulkheads II

Reinforced Bulkheads II

Reinforced Bulkheads II

Reinforced Bulkheads II

 

50MN Cold-Gas Enduring Microwarpdrive

Faint Epsilon Warp Scrambler I

Fleeting Propulsion Inhibitor I

Medium Capacitor Booster II, Navy Cap Booster 800

 

Heavy Neutron Blaster II, Federation Navy Antimatter Charge M

Heavy Neutron Blaster II, Federation Navy Antimatter Charge M

Heavy Neutron Blaster II, Federation Navy Antimatter Charge M

Medium Diminishing Power System Drain I

Heavy Neutron Blaster II, Federation Navy Antimatter Charge M

Heavy Neutron Blaster II, Federation Navy Antimatter Charge M

Heavy Neutron Blaster II, Federation Navy Antimatter Charge M

 

Medium Transverse Bulkhead II

Medium Transverse Bulkhead II

Medium Transverse Bulkhead II

 

Hammerhead II x5

Look at that thing, makes me want to undock with one right now. Speaking of undocking, let’s talk about when and how to fly The Mini-Bus.  Let’s start with when: I have found that this ship is great in many different cases. Most obviously, you can use this as a bait ship. In any comp setup, the Mini-Bus will hold onto an entire fleet worth of DPS while your fleet comes in to obliterate them. Hull tanking gives you the illusion of dying quickly followed very shortly by some very unhappy redboxers. A small gang of cruisers are no match for The Mini-Bus. If you see 3 or 4 cruisers with a solo logi, take ‘em on. Put down the logi quick, and then blow the cruisers up! However, in most cases, it’s most fun to fight blobs of T1 frigs. With your significant tracking bonus, you can punish T1 frigate hulls – popping them quickly as you giggle inside all the way to the kill-mails.

Next is how to fly it. With its massive hull tank, you will notice it can only carry 5 Navy Cap Booster 800s in its cargo aside from your supply of ammo. For the hull tanking newbie, the more modules you put on your ship to increase your hull HP, the less cargo space your ship will have. The Cap Booster is generally used for extended MWD travel, which is rare, or the occasional heavy neuting (aka heavy petting).  Even when neuted into the ground, the BNI can keep tanking and occasionally pop a shot off – but make those few and far between cycles of your high slots worth it.  If you are fighting other BC’s, it’s time to use some good Orbit and Keep at Distance skills. It has better agility than armor, with close to the speed of a shield-tanked fit. Speed of the glass cannon, with the tank stronger then armor. That is a major advantage over your opponent.

You may say to yourself: why not throw a Magnetic Stabilizer or two into the lows for some extra DPS? Fine by me! But bear in mind, every bulkhead you take off you lose roughly 30k EHP. Also note that T2 rigs are a necessity and do not require skills to use (thanks CCP).  For the GalMil readers among us, the hull itself can be picked up at your local GalMil FDU Station for a Brutix, 2x Gallente Beta Nexus Chip, and 100k LP.

That’s it in a nutshell my fellow Militiamen and Women. Give it a shot, let it get shot, and just see how much of a blast you have getting blobbed and coming out on top.

About the author

Ignacio Daimon

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